For 180 Seconds, gain 10% Cooldown Reduction and +25 Ability Power
Spell Scroll
435
+20 Ability Power
Single Gold Coil
765
+25 Ability Power
Unique Passive: Each kill gives an additional 3 gold.
Voodoo Staff
860
+40 Ability Power
Magna Carta
1125
+30 Ability Power, +7 Mana regen per 5 Seconds
Unique Passive: 10% Cooldown reduction.
Ray Gun
1200
+40 Ability Power
Unique Passive: 12% spell vamp
Book of Elements
1235
+20 Ability Power
Unique Passive: Each kill gives 2 layers, and each assist 1 layer, every layer gives 5 Ability power, and at 20 layers gives 15% Cooldown reduction.
You lose 1/3 of your layers on death.
Charge Sword
1260
+200 Mana, +25 Ability Power
Unique Passive: After casting a spell, you next basic attack will do damage equal to 100% of your attack damage. (Doesn't stack with Trinity Blades, or Shadowbane)
Iron Jacket
1485
+200 Mana, +25 Ability Power
Unique Passive: +20 Magic Penetration
Destruction
Wand
1600
+80 Ability Power
Shock Trap
2155
+250 Mana, 40 Ability Power, +10 Mana regen per 5 seconds.
Unique Active: Place a trap, if an enemy steps on it, they are stunned for 1 second. Traps last 120 seconds 20 Second Cooldown*
Destructive Blade
2235
+35 Attack Damage, +45 Ability Power
Unique Passive: Every attack and or skill used increases attack speed by 4% and Ability Power by 6 for 8 seconds, this effect stacks up to 8 times.
Breaking Staff
2295
+70 Ability Power.
Unique Passive: +40% Magic Penetration
Scroll of the Dead Sea
2330
+75 Ability Power, +20 Mana regen per 5 seconds.
Unique Passive: 20% Cooldown rediction.
Unique Active: Target enemy Hero has their Heal and Mana regen reduced by 50% for the next 8 seconds. 20 Second Cooldown*.
Textbook of the Submerged City
2500
+50 Ability Power
Passive: Gives +30 Ability Power and 20% spell vamp to all nearby allies.
Evil Eye
2600
+57 Magic Resist +70 Ability Power
Passive: Reduces all nearby enemies Magic Resist by 20.
Glorious Fairy Dust
2600
+80 Ability Power
Passive: 15% Cooldown Reduction.
Active: Deal 25% + ( 4% every 100 AP) enemy's current Health as magic damage. Minimum 200 damage. 60 Second Cooldown*.
Rationale Ring
2700
+35% Ability Power, 45% Attack Speed, +8 Mana regen per 5 seconds.
Passive: 15% Cooldown Reduction.
Passive - End of Reason: Basic attacks give addtional 32 AP & reduces the target's magic resist by 8, this effect stacks up to 4 times
Evil Wand
2845
+220 Health, +80 Ability Power
Passive: +20 Magic Penetration
Passive - Weakness Exposed: Abilities reduce target enemy's Magic Resist 6% for 3 seconds. This effect can stack up to 3 times.
Wand of Infinite Magic
2855
+400 Mana, +45 Ability Power, +25 Mana regen per 5 seconds.
Passive: 3% of your maximum Mana is converted to Ability Power.
Passive: Each Ability casted increases your mana by 4, to reach a max of 1000.
Heart of Fire
3025
+700 Mana, +10 Mana Regen Per 5 Seconds, 10% Cooldown Reduction,
Active: Set fire to anywhere on the map, after 1.7 seconds, the flame erupts, dealing 5% of all enemies caught in the flame's maximum health.
Sakuya's Watch
3035
+450 Health, +525 Mana, +60 Ability Power
Passive: Upon leveling up, you restore 250 Health and 200 Mana over 8 seconds.
Passive: every minute you gain 18 Health, 20 Mana, and 2 Ability power. (Max 180 Health, 200 Mana, and 20 Ability Power)
Winter Scepter
3105
+500 Health, +80 Ability Power
Passive: Single target abilities slow for 35% over 1.5 second. 15% For Area of Effect.
Time Travel Anklet
3300
+50 Armor, 100 Ability PowerActive: Become invincible and immobile for 2 seconds.
Dominator
3425
+40AD +70AP +15% Life StealUnique Active: Target a hero
If hero has more of same kill as you, enter annihilation mode: deal 150 + 20% max hp as magic damage.
If hero has less kill as you, start anesthesia mode: deal 150 magic damage + stun 1.5 sec
Unique Passive: +20% spell vamp
Shadowbane
3470
+350 Mana, +30 Magic Resist, +80 Ability Power, +8% Movement SpeedPassive: After an ability is cast your next basic attack will do 50 + (75% of your ability power) as magic damage. This effect will only trigger once within 3 seconds (Does not stack with Trinity Blades or Charge Sword)
The Death Note
10000
+120 Ability PowerUnique Passive: Increases your Ability power by 30%
Trinity Blade
4030
HP +20, Mana +20, AD +20, AP +0, Move Speed +5%, Attack Speed +15%, Critical Chance +1%.
Unique Passive: On hit 20% chance to slow target for 30% for 2.5 seconds.
Unique Passive: On Skill use next basic attack deals an extra 10% AD. (Does not stack with Charge Sword or Shadowbane)
Deformation Blade
4165
+110AP + 20 Spell penetrationUnique Active: Shoots a bullet and will deform a hero it hits making them inable to attack or cast abilites for 3 seconds
Phantom Angel Blade
6500
+65AD +100AP +10% armor peneration +10 %Spell penetrationUnique passive: 20% dodge chance also gain an addtional 20% dodge chance with consecutive hits (may or may not be wrong
Sanctuary Scrolls
6500
+65 Armor +65MR +80APUnique active: Become invincible for 3 seconds
Staff of the Endless Night
6500
+500 Mana +130AP +30 Mana/5Unique passive: Every time you you an ability you get a stack, you can have a max of 50 stacks.
Unique active: Consume all stacks and deal 500 spell damage Plus stacks*20 + AP*0.3
Mana Tide
6500
+70AP +50 Mana/second +20 Spell Vamp + 40 Spell Penetration Passive: Mana Tide will count from 1 to 6 seconds every second gaining 30 AP and 5% cool down reduction and will count from 6 to 1 second losing 30 AP and 5% cool down reduction.
Unique active: Will automatically go to the highest tide (6)