Ability power increases the amount of damage done with an ability.
Items marked with a * do not scale with Cooldown Reduction.
Image | Name | Price | Description |
---|---|---|---|
???? | 250 | For 180 Seconds, gain 10% Cooldown Reduction and +25 Ability Power | |
Spell Scroll | 435 | +20 Ability Power | |
Single Gold Coil | 765 |
+25 Ability Power Unique Passive: Each kill gives an additional 3 gold. | |
Voodoo Staff | 860 | +40 Ability Power | |
Magna Carta | 1125 |
+30 Ability Power, +7 Mana regen per 5 Seconds Unique Passive: 10% Cooldown reduction. | |
Ray Gun | 1200 |
+40 Ability Power Unique Passive: 12% spell vamp | |
Book of Elements | 1235 |
+20 Ability Power Unique Passive: Each kill gives 2 layers, and each assist 1 layer, every layer gives 5 Ability power, and at 20 layers gives 15% Cooldown reduction. You lose 1/3 of your layers on death. | |
Charge Sword | 1260 |
+200 Mana, +25 Ability Power Unique Passive: After casting a spell, you next basic attack will do damage equal to 100% of your attack damage. (Doesn't stack with Trinity Blades, or Shadowbane) | |
Iron Jacket | 1485 |
+200 Mana, +25 Ability Power Unique Passive: +20 Magic Penetration | |
Destruction
Wand |
1600 | +80 Ability Power | |
Shock Trap | 2155 |
+250 Mana, 40 Ability Power, +10 Mana regen per 5 seconds. Unique Active: Place a trap, if an enemy steps on it, they are stunned for 1 second. Traps last 120 seconds 20 Second Cooldown* | |
Destructive Blade | 2235 |
+35 Attack Damage, +45 Ability Power Unique Passive: Every attack and or skill used increases attack speed by 4% and Ability Power by 6 for 8 seconds, this effect stacks up to 8 times. | |
Breaking Staff | 2295 |
+70 Ability Power. Unique Passive: +40% Magic Penetration | |
Scroll of the Dead Sea | 2330 |
+75 Ability Power, +20 Mana regen per 5 seconds. Unique Passive: 20% Cooldown rediction. Unique Active: Target enemy Hero has their Heal and Mana regen reduced by 50% for the next 8 seconds. 20 Second Cooldown*. | |
Textbook of the Submerged City | 2500 |
+50 Ability Power Passive: Gives +30 Ability Power and 20% spell vamp to all nearby allies. | |
Evil Eye | 2600 |
+57 Magic Resist +70 Ability Power Passive: Reduces all nearby enemies Magic Resist by 20. | |
Glorious Fairy Dust | 2600 |
+80 Ability Power Passive: 15% Cooldown Reduction. Active: Deal 25% + ( 4% every 100 AP) enemy's current Health as magic damage. Minimum 200 damage. 60 Second Cooldown*. | |
Rationale Ring | 2700 |
+35% Ability Power, 45% Attack Speed, +8 Mana regen per 5 seconds. Passive: 15% Cooldown Reduction. Passive - End of Reason: Basic attacks give addtional 32 AP & reduces the target's magic resist by 8, this effect stacks up to 4 times | |
Evil Wand | 2845 |
+220 Health, +80 Ability Power Passive: +20 Magic Penetration Passive - Weakness Exposed: Abilities reduce target enemy's Magic Resist 6% for 3 seconds. This effect can stack up to 3 times. | |
Wand of Infinite Magic | 2855 |
+400 Mana, +45 Ability Power, +25 Mana regen per 5 seconds. Passive: 3% of your maximum Mana is converted to Ability Power. Passive: Each Ability casted increases your mana by 4, to reach a max of 1000. | |
Heart of Fire | 3025 |
+700 Mana, +10 Mana Regen Per 5 Seconds, 10% Cooldown Reduction, Active: Set fire to anywhere on the map, after 1.7 seconds, the flame erupts, dealing 5% of all enemies caught in the flame's maximum health. | |
Sakuya's Watch | 3035 |
+450 Health, +525 Mana, +60 Ability Power Passive: Upon leveling up, you restore 250 Health and 200 Mana over 8 seconds. Passive: every minute you gain 18 Health, 20 Mana, and 2 Ability power. (Max 180 Health, 200 Mana, and 20 Ability Power) | |
Winter Scepter | 3105 |
+500 Health, +80 Ability Power Passive: Single target abilities slow for 35% over 1.5 second. 15% For Area of Effect. | |
Time Travel Anklet | 3300 | +50 Armor, 100 Ability PowerActive: Become invincible and immobile for 2 seconds. | |
Dominator | 3425 | +40AD +70AP +15% Life StealUnique Active: Target a hero
If hero has more of same kill as you, enter annihilation mode: deal 150 + 20% max hp as magic damage. If hero has less kill as you, start anesthesia mode: deal 150 magic damage + stun 1.5 sec Unique Passive: +20% spell vamp | |
Shadowbane | 3470 | +350 Mana, +30 Magic Resist, +80 Ability Power, +8% Movement SpeedPassive: After an ability is cast your next basic attack will do 50 + (75% of your ability power) as magic damage. This effect will only trigger once within 3 seconds (Does not stack with Trinity Blades or Charge Sword) | |
The Death Note | 10000 | +120 Ability PowerUnique Passive: Increases your Ability power by 30% | |
Trinity Blade | 4030 | HP +20, Mana +20, AD +20, AP +0, Move Speed +5%, Attack Speed +15%, Critical Chance +1%.
Unique Passive: On hit 20% chance to slow target for 30% for 2.5 seconds. Unique Passive: On Skill use next basic attack deals an extra 10% AD. (Does not stack with Charge Sword or Shadowbane) | |
Deformation Blade | 4165 | +110AP + 20 Spell penetrationUnique Active: Shoots a bullet and will deform a hero it hits making them inable to attack or cast abilites for 3 seconds | |
Phantom Angel Blade | 6500 | +65AD +100AP +10% armor peneration +10 %Spell penetrationUnique passive: 20% dodge chance also gain an addtional 20% dodge chance with consecutive hits (may or may not be wrong | |
Sanctuary Scrolls | 6500 | +65 Armor +65MR +80APUnique active: Become invincible for 3 seconds | |
Staff of the Endless Night | 6500 | +500 Mana +130AP +30 Mana/5Unique passive: Every time you you an ability you get a stack, you can have a max of 50 stacks.
Unique active: Consume all stacks and deal 500 spell damage Plus stacks*20 + AP*0.3 | |
Mana Tide | 6500 | +70AP +50 Mana/second +20 Spell Vamp + 40 Spell Penetration Passive: Mana Tide will count from 1 to 6 seconds every second gaining 30 AP and 5% cool down reduction and will count from 6 to 1 second losing 30 AP and 5% cool down reduction.
Unique active: Will automatically go to the highest tide (6) | |