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|Accelerator controls the vector of the wind and leaps to the target area, before using his feet to hit the ground to create a tremor that inflicts 40/70/100/130/160 + (<span style="color:#FF0000;">0.75 Bonus Attack Damage</span>) physical damage to all nearby enemy units. If '''Trample''' hits anyone, he will be able to cast '''Launch Shot''' once within 2 seconds. If '''Trample''' does not hit anyone, he will be able to cast '''Flight Shot''' once within 2 seconds.
 
|Accelerator controls the vector of the wind and leaps to the target area, before using his feet to hit the ground to create a tremor that inflicts 40/70/100/130/160 + (<span style="color:#FF0000;">0.75 Bonus Attack Damage</span>) physical damage to all nearby enemy units. If '''Trample''' hits anyone, he will be able to cast '''Launch Shot''' once within 2 seconds. If '''Trample''' does not hit anyone, he will be able to cast '''Flight Shot''' once within 2 seconds.
 
'''Cost''': 40 Energy
 
'''Cost''': 40 Energy
  +
 
'''Cooldown''': 12 / 11 / 10 / 9 / 8 seconds
 
'''Cooldown''': 12 / 11 / 10 / 9 / 8 seconds
 
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|Accelerator reflects a flying rock to a target enemy unit, dealing 40/70/100/130/160 + (<span style="color:#FF0000;">0.75 Bonus Attack Damage</span>) physical damage to all enemies it hits through and knocking all enemies up into the air.
 
|Accelerator reflects a flying rock to a target enemy unit, dealing 40/70/100/130/160 + (<span style="color:#FF0000;">0.75 Bonus Attack Damage</span>) physical damage to all enemies it hits through and knocking all enemies up into the air.
 
'''Cost''': 20 Energy
 
'''Cost''': 20 Energy
  +
 
'''Cooldown''': 12 / 11 / 10 / 9 / 8 seconds
 
'''Cooldown''': 12 / 11 / 10 / 9 / 8 seconds
 
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Revision as of 15:23, 22 February 2016

Accelerator

Name

English: Accelerator

Japanese: 一方通行

Origins

Accelerator is an antagonist/protagonist in the Toaru Majutsu no Index series.

Price

Available for N/A Gold or 45 Blue Diamonds

Stats

Hit Points: 5 Attack Damage: 9 Magic Damage: 0 Support: 5 Difficulty: 8

Hit Point 580 (+86) Attack Damage 55 (+3.5)
Mana Point

0 (+0)

Attack Speed 0.69 (+0.03)
Physical Armor 15 (+3.2) Move Speed 300
Magic Resist 30 (+0) Range 500

Skills

Icon Slot Skill Name Description
Accelerator SP
Passive Electrode Accelerator restores 5 energy per second and his 3rd basic attack will always deal (100% Attack Damage) as physical damage to all enemies in an area around the attacked unit. His basic attacks will always give 5 energy and Electrode can charge up to 300 energy. When the electrode reaches 300 energy, his basic attacks will stop increasing energy and his attack range will become shorter. In exchange, he will gain 300 bonus health, 15 bonus armor, 15 bonus magic resist and 20% bonus movement speed. Within its duration, his energy will be slowly drained until he reaches 0 energy, in which the bonus stats are removed.
  • Does not trigger critical strikes.
Accel Skill Q
Q Trample Accelerator controls the vector of the wind and leaps to the target area, before using his feet to hit the ground to create a tremor that inflicts 40/70/100/130/160 + (0.75 Bonus Attack Damage) physical damage to all nearby enemy units. If Trample hits anyone, he will be able to cast Launch Shot once within 2 seconds. If Trample does not hit anyone, he will be able to cast Flight Shot once within 2 seconds.

Cost: 40 Energy

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Accel Skill Q2
Q Launch Shot Accelerator reflects a flying rock to a target enemy unit, dealing 40/70/100/130/160 + (0.75 Bonus Attack Damage) physical damage to all enemies it hits through and knocking all enemies up into the air.

Cost: 20 Energy

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Accel Skill Q3
Q Flight Shot Accelerator kicks a flying rock towards a target enemy unit, dealing 40/70/100/130/160 + (0.7 Bonus Attack Damage) physical damage to an enemy unit and reducing the targets movement speed by 30% for 2 seconds.

Cost : 20 Energy

Cooldown : 12 / 11 / 10 / 9 / 8 seconds

Accelerator SkillW
W Reflection Passive - Accelerator gains 10% evasion rate.

Active - Accelerator generates a vector barrier, blocking most of the enemy's projectiles and equipment within 1.5 seconds. Each blocked projectile will reflect an air bullet back opposite of the projectile's direction, dealing 75/125/175/225/275 + (0.8 Bonus Attack Damage) physical damage to all enemies it hits through. The reflection effect can only occur once every 0.5 seconds

Cost : 60 Energy

Cooldown : 15 seconds

Accelerator Skill E
E Black Wings Accelerator obtains a mysterious power in a form of black wings behind his back. Each normal attack increases his armor and magic resist by 2% and reduces target's armor and magic resist by 2%, both effects can stack up to 6/7/8/9/10 times and last for 4 seconds. Within its duration, he can use Black Wings as a second cast once in a target direction.

Cost : ?

Cooldown : 18 / 17 / 16 / 15 / 14 seconds

Accelerator Skill E2
E Black Wings (2nd Cast) Accelerator combines his black wings to shoot a dark energy at the skill's direction, dealing 40/75/110/145/180 + (0.65 Bonus Attack Damage) physical damage to all enemies it hits through and removing his black wings.

Cost : ?

Cooldown : 18 / 17 / 16 / 15 / 14 seconds

Accelerator Skill R
R Plasma Generation Accelerator generates plasma, channeling for 2 seconds before blasting an energy to the target area, dealing 400/500/600 +(1.4 Bonus Attack Damage) physical damage. This skill can target anywhere on the map however while channeling, an indicator of the targeted location will be shown to all players.

Cost : 100 Energy

Cooldown : 100 / 90 / 80 seconds