When out of combat for 6 seconds Accelerator restores 10 energy per second (up to a max of 300 energy) and his 3rd basic attack will always consume 5 energy and deal [110% Attack Damage] physical damage to the attacked unit and enemies in an area around the attacked unit. The damage of his basic attacks and basic skills are increased by [5% / 10% of current energy]% damage.
Q
Trample
Accelerator controls the vector of the wind and leaps to the target area, before using his feet to hit the ground to create a tremor that inflicts 40/70/100/130/160 + [75% Bonus Attack Damage] physical damage to all nearby enemy units and increases his movement speed by 30% for 2 seconds. If Trample hits anyone, he will be able to cast Launch Shot once within 2 seconds. If Trample does not hit anyone, he will be able to cast Flight Shot once within 2 seconds.
Cost: 20 Energy
Cooldown: 16 / 15 / 14 / 13 / 12 Seconds
Q
Launch Shot
Accelerator reflects a flying rock to a target enemy unit, dealing 40/60/80/100/120 + [70% Bonus Attack Damage] physical damage to all enemies it hits through and knocking all enemies up into the air.
Cost: None
Cooldown: 16 / 15 / 14 / 13 / 12 Seconds
Q
Flight Shot
Accelerator kicks a flying rock towards a target enemy unit, dealing 40/60/80/100/120 + [70% Bonus Attack Damage] physical damage to the first enemy unit hit and reducing the targets movement speed by 30% for 2 seconds.
Cost : None
Cooldown : 16 / 15 / 14 / 13 / 12 Seconds
W
Reflection
Passive - Accelerator gains 10% evasion rate.
Active - Accelerator generates a vector barrier, blocking most of the enemy's projectiles within 1.5 seconds. Each blocked projectile will reflect an air bullet back opposite of the projectile's direction, dealing 65/100/135/170/205 + [80% Bonus Attack Damage] physical damage to all enemies it hits through. The reflection effect can only occur once every 0.5 seconds.
Cost : 30 Energy
Cooldown : 15 seconds
Does not block tower shots.
E
Black Wings
Accelerator obtains a mysterious power in a form of black wings behind his back. He gains 9/11/13/15/18% armor penetration and 20/30/40/50/60% bonus attack speed for 6 seconds, within this time he can use Black Wings as a second cast once in a target direction.
Cost : None
Cooldown : 18 / 17 / 16 / 15 / 14 Seconds
E
Black Wings (2nd Cast)
Accelerator combines his black wings to shoot a dark energy in a line at a target direction, dealing 40/70/100/130/160 + [70% Bonus Attack Damage] physical damage to all enemies it hits through and removing his black wings.
Cost : None
Cooldown : 18 / 17 / 16 / 15 / 14 Seconds
R
Plasma Generation
Accelerator generates plasma, channeling for 2 seconds before blasting an energy to the target area, dealing 400/500/600 +[100% Bonus Attack Damage]) physical damage. This skill can target anywhere on the map however, after channeling for one second an indicator of the targeted location will be shown to all players.