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! scope="col" style="text-align: center; width: 400px;"|Description
 
! scope="col" style="text-align: center; width: 400px;"|Description
 
|-
 
|-
  +
|
|[[File:P-2.jpg|thumb|64x64px]]
 
 
|Passive
 
|Passive
  +
| ???
| ''Telescope''
 
  +
| ???
| Hobby Scout gains more vision as He levels up
 
 
|-
 
|-
  +
|(WIP)
|[[File:Q-1427234937.jpg|thumb|64x64px]]
 
 
|Q
 
|Q
 
|''Piercing Blast''
 
|''Piercing Blast''
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An increase of 100% of the base movement speed for 1.5 seconds, 0.75 seconds at the beginning of stealth. Accelerated state will interrupt normal attack inflict additional 50 points and physical damage
 
An increase of 100% of the base movement speed for 1.5 seconds, 0.75 seconds at the beginning of stealth. Accelerated state will interrupt normal attack inflict additional 50 points and physical damage
   
'''''Cooldown: 14 Seconds'''''
+
'''''Cooldown: ? Seconds'''''
   
'''''Cost: 50'''''
+
'''''Cost: ?'''''
 
|-
 
|-
  +
|(WIP)
|[[File:W-3.jpg|thumb|64x64px]]
 
 
|W
 
|W
 
|''Flares''
 
|''Flares''
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Passive: Every 10 seconds (without cooling down the impact), Hobby scout placement in place investigative guards Active: Hobby scout fired flares into the air, get an instant view of the sky.
 
Passive: Every 10 seconds (without cooling down the impact), Hobby scout placement in place investigative guards Active: Hobby scout fired flares into the air, get an instant view of the sky.
   
'''''Cooldown: 22 Seconds'''''
+
'''''Cooldown: ? Seconds'''''
   
'''''Cost: 30 '''''
+
'''''Cost: ?'''''
 
|-
 
|-
  +
|(WIP)
|[[File:E-1427234962.jpg|thumb|64x64px]]
 
 
|E
 
|E
 
|''Penetrators''
 
|''Penetrators''
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Passive: Every 12 seconds (without cooling down the impact), Hobby scout normal attack will penetrate behind the target and objectives for the target to attack enemy units and cause additional physical damage, the effect of active: reduce enemy armor by 10 in the target area for 5 seconds.
 
Passive: Every 12 seconds (without cooling down the impact), Hobby scout normal attack will penetrate behind the target and objectives for the target to attack enemy units and cause additional physical damage, the effect of active: reduce enemy armor by 10 in the target area for 5 seconds.
   
'''''Cooldown: 12 Seconds'''''
+
'''''Cooldown: ? / ? / ? / ? / ? Seconds'''''
   
'''''Cost: 60'''''
+
'''''Cost: ?'''''
 
|-
 
|-
  +
|(WIP)
|[[File:R-1427234968.jpg|thumb|64x64px]]
 
 
|R
 
|R
 
|''Hell Intense Light''
 
|''Hell Intense Light''
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Hell intense light emitted, causing the enemy Hero spell damage and hitting the target causes a significant reduction in vision.
 
Hell intense light emitted, causing the enemy Hero spell damage and hitting the target causes a significant reduction in vision.
   
'''''Cooldown: 150 Seconds'''''
+
'''''Cooldown: ? Seconds'''''
   
'''''Cost: 100'''''
+
'''''Cost: ?'''''
 
|}
 
|}
   
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