Periodically, Miku's next auto-attack will heal nearby allies and herself. Cooldown reduction can be used to reduce the cooldown of this effect.
Heal: 10 + (20% AP)
Cooldown: 3 Seconds
Q
Miku channels music on a target stunning them for the duration. Miku can not move or use other skills while channeling. When the channel completes or the ability ends prematurely, target will take damage.
Damage: 50 / 80 / 110 / 140 / 170 + (87.5% AP)
Cooldown: 18 Seconds
Cost: 60 / 70 / 80 / 90 / 100 Mana
Stun Duration: 1 / 1.5 / 2 / 2.5 / 3 Seconds
W
Target is surrounded in a blue circle (works on both ally and enemy targets). All enemy units within the circle except the one targetted takes damage every 1.5 seconds for 8 seconds. If the skill is re-activated before the effect ends, Miku will teleport to the target. Teleporting to the target will not end the effect.
Damage/1.5s : 30 / 55 / 80 / 105 / 130 + (20% AP)
Cooldown: 15 Seconds (When first casted)
Cost: 60 Mana
E
Target has CC effects removed and is immune to all spells.
Duration: 1.5 / 2 / 2.5 / 3 / 3.5 Seconds
Cooldown: 24 Seconds
Cost: 40 / 50 / 60 / 70 / 80 Mana
R
Hatsune Shield
Miku creates a field around her for 5 seconds that gives a shield to herself and neaby allies. Can be re-activated to cancel ultimate early. Miku cannot act during casting. Counts a casting ultimate so can be CC'd to cancel ultimate prematurely.