300 Heroes Wiki
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[[File:Kurumi_Tokisaki2.png|thumb|center|500px|300 heroes is a little perverted]]
 
[[File:Kurumi_Tokisaki2.png|thumb|center|500px|300 heroes is a little perverted]]
   
==Character==
+
==Name==
   
Kurumi Tokisaki: the Nightmare
+
Kurumi Tokisaki: the Playgirl
   
  +
==Origins==
 
[http://date-a-live.wikia.com/wiki/Kurumi_Tokisaki Kurumi Tokisaki] is an anime character from [http://en.wikipedia.org/wiki/Date_A_Live Date A Live].
 
[http://date-a-live.wikia.com/wiki/Kurumi_Tokisaki Kurumi Tokisaki] is an anime character from [http://en.wikipedia.org/wiki/Date_A_Live Date A Live].
  +
==Price==
 
 
Character Price: '''6000''' gold, OR '''45''' Blue Diamonds
 
Character Price: '''6000''' gold, OR '''45''' Blue Diamonds
   
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==Skills==
 
==Skills==
  +
Note on E : Each skill level, there will be 15 / 20 / 25 / 30 / 35% info. Could be increase maximum % per skill level. 30% could be wrong but not 100% confirmed.
   
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 600px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 600px;"
 
|-
 
|-
! scope="col" style="text-align: center;"|Icon
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! scope="col" style="text-align: center;" |Icon
! scope="col" style="text-align: center;"|Slot
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! scope="col" style="text-align: center;" |Slot
! scope="col" style="text-align: center;"|Spellname
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! scope="col" style="text-align: center;" |Spellname
! scope="col" style="text-align: center; width: 400px;"|Description
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! scope="col" style="text-align: center; width: 400px;" |Description
 
|-
 
|-
  +
|[[File:Kurumi Passive.png|thumb|48x48px]]
|
 
 
|Passive
 
|Passive
 
| Zafkiel
 
| Zafkiel
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| '''''Passive:''''' Every time Kurumi kills a minion,She gains 3 [Time Value],Kurumi gains 10 [Time Value] instead whenever she kills an Enemy Champion.
| While under 30% HP, Kurumi will active her passive. For a certain amount of time, if Kurumi is kill during her passive duration, she will teleport back to Base and be inactive for ?? seconds.
 
  +
'''''2nd Passive:''''' When Kurumi's HP is below 30%, this skill will be activated for the next 4 seconds. Any Opponents Attack that kill Kurumi will be transfered to clone at base but will be weakened for some time. (The time will be determine by the damage which will kill Kurumi) (Shortest duration is 20 seconds , for every 50 damage increase by 1 seconds , highest is 30 seconds)
   
'''''Cooldown: 6 min'''''
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'''''Cooldown: 6 Minutes'''''
 
|-
 
|-
  +
|[[File:Kurumi Q.png|thumb|54x54px]]
|(WIP)
 
 
|Q
 
|Q
 
|Alef
 
|Alef
 
|
 
|
Kurumi is able to attack 5 target at once of where she is facing, damage increase by 10 / 20 / 30 / 40 / 50 and this effect lasts for 4 seconds
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Kurumi is able to attack 5 target at once at the direction of where she is facing, damage increases by 10 / 20 / 30 / 40 / 50 and this effect lasts for 4 seconds.
   
 
'''''Cooldown: 18 / 17 / 16/ 15 / 14 Seconds'''''
 
'''''Cooldown: 18 / 17 / 16/ 15 / 14 Seconds'''''
   
'''''Cost: 20 Energy'''''
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'''''Cost: 20 '''''<nowiki/>'''''Time Value'''''
 
|-
 
|-
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|‎[[File:Kurumi W.png|thumb|54x54px]]
|(WIP)
 
 
|W
 
|W
 
|Bet/Zayin/Yod
 
|Bet/Zayin/Yod
 
|
 
|
Toggle ON: Each attack have 15 / 20 / 25 / 30 / 35% chance of giving enemy random effect ( stun, slow, silent ), each success will decrease her energy by 3.
+
Toggle ON: Each attack has 15 / 20 / 25 / 30 / 35% chance of giving the target random effect, each success drains her Time Value by 3.
  +
* Bullet ( 2 ) - Decreases Target's Attack Speed by 40% for 1 seconds. Increase self Attack Speed by 10%, can stack up to 3 times and last 2 seconds.
 
  +
* Bullet ( 7 ) - Stuns target for 0.25 seconds, Increase self Attack Speed by 10%, can stack up to 2 times and last 1 seconds.
  +
* Bullet ( 10 ) - Silences target for 0.5 seconds, decrease the cooldown on Q and R by 1 seconds
 
'''''Cooldown: 1 Seconds'''''
 
'''''Cooldown: 1 Seconds'''''
   
<nowiki/>'''''Cost: Free '''''
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<nowiki/>'''''Cost: - '''''
   
 
|-
 
|-
  +
|[[File:Kurumi E.png|thumb|54x54px]]
|(WIP)
 
 
|E
 
|E
 
|''?''
 
|''?''
 
|
 
|
Kurumi set a Time consume Circle around her, enemy within the circle will give her energy. Each enemy inside will give her 1 energy per seconds. There is more, but will update soon...
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Kurumi can summon a field at 800 radius, each enemy within the circle gives her 1 energy per seconds and 5 / 7 / 9 / 11 / 13%+ chance (max 30%) to snare the target for 0.5 seconds. The field last for 10 seconds.
   
 
'''''Cooldown: 10 Seconds'''''
 
'''''Cooldown: 10 Seconds'''''
   
'''''Cost: Free'''''
+
'''''Cost: -'''''
   
 
|-
 
|-
  +
|[[File:Kurumi R.png|thumb|54x54px]]
|(WIP)
 
 
|R
 
|R
 
|Dalet/Chet
 
|Dalet/Chet
 
|
 
|
'''''Passive''''': Kurumi will regain the amount of damage she took by the 1st hit. ( Cooldown 12 Seconds )
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'''''Passive''''': After 1 Second,any damage taken by Kurumi will be recoveredi. This effect will only be activated once after every 20 / 16 / 12 seconds.
   
'''''Active:''''' Kurumi summon clone of herself to all enemy hero, casting a second time on her clone will teleport Kurumi over to that clone. The clone will have 40 / 50 / 60% of Kurumi Attack Damage.
+
'''''Active:''''' Summons a clone of yourself beside every enemy champs and attack them. Each clone has 40 / 50 / 60% Attack Damage of the original Kurumi, but takes 200% damage, last for 5 seconds. During that period, Kurumi can switch places with any one of the clones by casting the second time on a clone.
   
 
'''''Cooldown: 180 / 165 / 150 Seconds'''''
 
'''''Cooldown: 180 / 165 / 150 Seconds'''''
   
<nowiki/>'''''Cost: 50 Energy'''''
+
<nowiki/>'''''Cost: 50 Time Value'''''
 
|}
 
|}
   
  +
<!--
 
   
 
==Hero Strategy==
 
==Hero Strategy==
   
  +
''Unknown''
''Using Q while under enemy turret, make's it very effective on hitting turret and minion at the same time,''
 
 
Becareful of using Q, ''you will stand still for 0.5 seconds to prepare it. Not recommended for chasing and duration is short if you're trying to position yourself in team fight.''
 
   
 
==Character Statistic Chart==
 
==Character Statistic Chart==
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==Recommended leveling order==
 
==Recommended leveling order==
   
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''Unknown''
''Max W then Q, or the other way around. I'm sure that W chance will increase''<!--Page creation by [[User:Fartybrando|Fartybrando]], original template design [[User:ElaborateRuse|ElaborateRuse]], template changes and upgrades by [[User:Fartybrando|Fartybrando]]-->
 
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-->
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<!--Page creation by [[User:Fartybrando|Fartybrando]], original template design [[User:ElaborateRuse|ElaborateRuse]], template changes and upgrades by [[User:Fartybrando|Fartybrando]]-->
 
{{stub}}
 
{{stub}}
 
[[Category:Hero]]
 
[[Category:Hero]]
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[[Category:6000 gold Heroes]]
 
[[Category:6000 gold Heroes]]
 
[[Category:Attack Damage]]
 
[[Category:Attack Damage]]
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[[Category:Ranged]]

Latest revision as of 01:47, 25 January 2017

Kurumi Tokisaki2

300 heroes is a little perverted

Name[]

Kurumi Tokisaki: the Playgirl

Origins[]

Kurumi Tokisaki is an anime character from Date A Live.

Price[]

Character Price: 6000 gold, OR 45 Blue Diamonds


Kurumi Tokisaki


Skills[]

Note on E : Each skill level, there will be 15 / 20 / 25 / 30 / 35% info. Could be increase maximum % per skill level. 30% could be wrong but not 100% confirmed.

Icon Slot Spellname Description
Kurumi Passive
Passive Zafkiel Passive: Every time Kurumi kills a minion,She gains 3 [Time Value],Kurumi gains 10 [Time Value] instead whenever she kills an Enemy Champion.

2nd Passive: When Kurumi's HP is below 30%, this skill will be activated for the next 4 seconds. Any Opponents Attack that kill Kurumi will be transfered to clone at base but will be weakened for some time. (The time will be determine by the damage which will kill Kurumi) (Shortest duration is 20 seconds , for every 50 damage increase by 1 seconds , highest is 30 seconds)

Cooldown: 6 Minutes

Kurumi Q
Q Alef

Kurumi is able to attack 5 target at once at the direction of where she is facing, damage increases by 10 / 20 / 30 / 40 / 50 and this effect lasts for 4 seconds.

Cooldown: 18 / 17 / 16/ 15 / 14 Seconds

Cost: 20 Time Value

Kurumi W
W Bet/Zayin/Yod

Toggle ON: Each attack has 15 / 20 / 25 / 30 / 35% chance of giving the target random effect, each success drains her Time Value by 3.

  • Bullet ( 2 ) - Decreases Target's Attack Speed by 40% for 1 seconds. Increase self Attack Speed by 10%, can stack up to 3 times and last 2 seconds.
  • Bullet ( 7 ) - Stuns target for 0.25 seconds, Increase self Attack Speed by 10%, can stack up to 2 times and last 1 seconds.
  • Bullet ( 10 ) - Silences target for 0.5 seconds, decrease the cooldown on Q and R by 1 seconds

Cooldown: 1 Seconds

Cost: -

Kurumi E
E ?

Kurumi can summon a field at 800 radius, each enemy within the circle gives her 1 energy per seconds and 5 / 7 / 9 / 11 / 13%+ chance (max 30%) to snare the target for 0.5 seconds. The field last for 10 seconds.

Cooldown: 10 Seconds

Cost: -

Kurumi R
R Dalet/Chet

Passive: After 1 Second,any damage taken by Kurumi will be recoveredi. This effect will only be activated once after every 20 / 16 / 12 seconds.

Active: Summons a clone of yourself beside every enemy champs and attack them. Each clone has 40 / 50 / 60% Attack Damage of the original Kurumi, but takes 200% damage, last for 5 seconds. During that period, Kurumi can switch places with any one of the clones by casting the second time on a clone.

Cooldown: 180 / 165 / 150 Seconds

Cost: 50 Time Value