The Summoner Spells you choose in the Hero Select screen. Each player is only allowed to have two Summoner Spells.
Summoner Spells
Icon | Level | Spell Name | Description | Cooldown |
---|---|---|---|---|
1 | Heal | Restores 75 + [25 x level] health to your hero and nearby allies for half as much.
|
203 | |
1 | Smite | Deals 420 + [25 x level] true damage to targeted non allied minion, monster, or summoned unit. When cast on a jungle monster, it grants 20 bonus gold. | 50 | |
1 | Exhaust | Exhausts the target enemy hero, reducing their movement speed and attack speed by 60% and the damage they deal by 60% for 3 seconds. | 158 | |
1 | Ghost | Grants your hero 27% increased movement speed for 10 seconds.
|
158 | |
1 | Teleport | After channeling for 4 seconds, teleports your hero to the target allied structure, minion, or ward.
You can cast this skill again while channeling to cancel it and reduce the cooldown to 150 seconds.
|
280 | |
1 | Scouter | Reveals all nearby enemies within an 800 radius around yourself for 7 seconds.
|
90 | |
1 | Resurrection | Instantly revives your hero to your team's Starting Platform and grants 400 + [40 x level] health for 2 minutes. | 405 | |
1 | Surge | Empowers your hero, increasing its ability power by 6 + [4 × level] and attack speed by 35% for 12 seconds. | 135 | |
1 | ?? | Description needed | 240 | |
2 | Cleanse | Removes all crowd control and summoner spell debuffs affecting your hero and lowers the duration of incoming disables by 65% for 3 seconds. | 185 | |
6 | Clarity | Restores 40% maximum mana to your hero and nearby allied heroes.
|
135 | |
7 | Ignite | Ignites a target enemy hero, dealing 50 + [20 x level] true damage over 5 seconds while reducing it's self healing effects by 40% and armor and magic resist by 15%. | 135 | |
12 | Flash | Teleports your hero a short distance towards your cursor's location.
|
188 | |
35 | ?? | Description needed | 210 |