The Summoner Spells you choose in the Hero Select screen starting with 9 available at level 1.
Each player is only allowed to have two Summoner Spells.
Summoner Spells[edit | edit source]
|1||Heal||Restores 75 + [25 x level] health to your hero and nearby allies for half as much.
|1||Smite||Deals 420 + [25 x level] true damage to targeted non allied minion, monster, or summoned unit. When cast on a jungle monster, it grants 20 bonus gold.||50|
|1||Exhaust||Exhausts the target enemy hero, reducing their movement speed and attack speed by 60% and the damage they deal by 60% for 3 seconds.||158|
|1||Ghost||Grants your hero 27% increased movement speed for 10 seconds.
|1||Teleport||After channeling for 4 seconds, teleports your hero to the target allied structure, minion, or ward.
You can cast this skill again while channeling to cancel it and reduce the cooldown to 150 seconds.
|1||Scouter||Reveals all nearby enemies within an 800 radius around yourself for 7 seconds.
|1||Resurrection||Instantly revives your hero to your team's Starting Platform and grants 400 + [40 x level] health for 2 minutes.||405|
|1||Surge||Empowers your hero, increasing its ability power by 6 + [4 × level] and attack speed by 35% for 12 seconds.||135|
|1||Minion Buster||Deals 100 + [30 x level] true damage to all non allied minions, monsters, or summoned units in the target area.||240|
|2||Cleanse||Removes all crowd control and summoner spell debuffs affecting your hero and lowers the duration of incoming disables by 65% for 3 seconds.||185|
|6||Clarity||Restores 40% maximum mana to your hero and nearby allied heroes.
|7||Ignite||Ignites a target enemy hero, dealing 50 + [20 x level] true damage over 5 seconds while reducing it's self healing effects by 40% and armor and magic resist by 15%.||135|
|12||Flash||Teleports your hero a short distance towards your cursor's location.
|35||Disarm||Disarms a target enemy hero, reducing their movement speed by 25%, and disabling their basic attack, skills, and summoner spells for 1.2 seconds.||210|